Short animations of how the duel is meant to work and what exists so far. They are drawn for this site from our own palette and block mark. They are not footage of the game, because there is no game build to film yet.
CLIP T1 / 18 SECONDS
Two roles, one shared problem
Concept animation, not the game
Transcript
One player builds. The other decides what falls next.
The Builder climbs to a target height, drops back below it, then holds the stack in the safe zone.
The Chooser works a six-piece hand to make that awkward.
Round two, you swap roles.
That's BattleBlocks AI. On paper, for now. We're building it in public.
Evidence: Devlog first-foundations, "Two roles. One shared problem."; same claims as approved X post A1 and A2 (Set A). No claim of a build.
CLIP T2 / 15 SECONDS
Why the Chooser gets only six pieces
Concept animation, not the game
Transcript
Why does the Chooser get only six pieces?
Unlimited choice makes the role trivial, and the Builder's turn hopeless.
A small hand turns every drop into a negotiation.
Six is our starting number. We'll keep tuning it against real play.
Evidence: Design rationale from the GDD; same claims as approved X post A4 (Set A). "We'll keep tuning" is a plan.
CLIP T3 / 23 SECONDS
What exists today
Concept animation, not the game
Transcript
What actually exists today?
A Rust foundation: checked motion and geometry, replay slices, and a bounded objective scheduler.
The objective work passed thirty selected cases across native Rust, Node-hosted WebAssembly and Chromium, in CI.
Engine checks. Not a game yet.
Every claim we post cites a commit or a CI run. If we can't point at it, we call it a plan.
Evidence: Evidence d67451f, dcc367d, CI run 36980061605 (as published in the devlog first-foundations); same claims as approved X posts A3 and A6 (Set A).
Want to hear when there is more?
The newsletter is where we plan to send game progress and playtest news, with each claim tied to evidence. It is not open yet; the form on the home page says what state it is in.